- Collaborated with team leads to create and optimize characters and environment props for use in Unreal Engine
- Troubleshooted issues with characters, environment props, and textures
- Optimized polycounts for multiple assets
- Managed the flow of assets between Maya, ZBrush, Blender, Photoshop, and Perforce
- Responsible for creating and optimizing characters for animations using Character Creator and ZBrush
- Taught the wider team to use Reallusion Suite for motion-tracked animation and lip-sync for characters
- Collaborated closely with the Art Director to bring designs to life for 3D printing and pre-visualization in Unreal Engine
- Operated the FormLabs printer and CNC machine for testing before finalizing 3D designs for manufacturing and distribution
- Communicated with manufacturers to finalize pricing and overall sculpt quality of printed and casted products
- Sculpted, textured, and rigged characters for use in the Unity Engine
- Assisted with character animation
- Troubleshooted technical issues with rigs, animations, textures, and overall polycount
- Created characters and environment props for the Unreal Engine
- Designed, retopologized, textured, rigged, and animated characters
- Participated in business meetings to secure funding for startup initiatives