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Tony Pommells
Tony Pommells
3D Character Artist
Smyrna, United States

Skills

AnatomyTeachingCharacter ModelingDigital Sculpting3D ModelingHigh-poly ModelingHard Surface ModelingEnvironment ModelingProp Modeling3D PrintingRetopologyPBR TexturingTexturingUV Mapping3D AnimationLightingRenderingRigging

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Blender
Blender
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Character Creator
Character Creator
Keyshot
Keyshot
xNormal
xNormal
Krita
Krita
Unity
Unity
Marvelous Designer
Marvelous Designer
RizomUV
RizomUV
Iclone
Iclone
cascedeur
cascedeur

Experience

  • Character Modeler at Twin Suns Corp
    Remote
    May 2022 - February 2024

    - Collaborated with team leads to create and optimize characters and environment props for use in Unreal Engine

    - Troubleshooted issues with characters, environment props, and textures

    - Optimized polycounts for multiple assets

    - Managed the flow of assets between Maya, ZBrush, Blender, Photoshop, and Perforce

  • Character Modeler at Third Party Films
    New York City
    July 2021 - March 2022

    - Responsible for creating and optimizing characters for animations using Character Creator and ZBrush

    - Taught the wider team to use Reallusion Suite for motion-tracked animation and lip-sync for characters

  • 3D Artist at Mercer Project
    New York City
    November 2018 - April 2021

    - Collaborated closely with the Art Director to bring designs to life for 3D printing and pre-visualization in Unreal Engine

    - Operated the FormLabs printer and CNC machine for testing before finalizing 3D designs for manufacturing and distribution

    - Communicated with manufacturers to finalize pricing and overall sculpt quality of printed and casted products

  • Character Artist at Sinful Monarchy
    Remote
    October 2018 - April 2019

    - Sculpted, textured, and rigged characters for use in the Unity Engine

    - Assisted with character animation

    - Troubleshooted technical issues with rigs, animations, textures, and overall polycount

  • 3D Artist at Exog3n Studios
    New York City
    September 2016 - September 2017

    - Created characters and environment props for the Unreal Engine

    - Designed, retopologized, textured, rigged, and animated characters

    - Participated in business meetings to secure funding for startup initiatives